
Dexterity boosts attack, defence and movement. From a strictly gamist point of view, you should take them both at 5, unless you have a very good reason not to. It's a bad idea to have middling Attributes and plan to raise them in play.ĭexterity and Appearance are the strongest Attributes. That means you want your key Attributes to be as high as possible now you can raise weak ones to middling later if need be. AttributesĪttributes have a flat cost at character creation, but a scaling one in play. The key point is to be flexible with your character concept and your mechanics, because in most cases you're playing with friends you can't just hop servers until you get exactly what you want (online players may have an easier time here!). If each of them is supposed to be the reincarnation of a particular Solar and seeking to rekindle the flame of romance with the reincarnation of their Lunar spouse, the game won't make sense (or it might be awesome, but only with some work). If five Solars have completely different priorities, they'll never form a Circle. Likewise you want your concepts, Motivations and likely stories to be compatible but not too similar. It's less useful to have two stubborn Dawn detective/sword maidens with a colourful string of ex-wives. It's fine for a Circle to have two Dawn sword maidens. It's not important to ensure every Caste and Ability is covered, but you want to be sure every character has something unique to offer. It's better to make a Circle rather than independently make characters. It's possible to build a Circle with very different traits that nonetheless are each able to make a strong contribution in every aspect of the game. Choose a few more things that will support them and allow you to contribute no matter what happens. Choose something to excell at out of combat. There's little chance of Sakuya convincing a skilled social combatant of anything, but just see how far lying to her friends in her presence gets you.Ĭhoose a combat style. Between Awareness and Investigation her information-gathering Ability is superb, so even if she has to rely on her Circlemates to actually use the information, she's always a champion at getting it. Her social attack is mediocre, but her defences are excellent, so she can participate safely. Her Athletics directly helps combat, but is just as good in any action scene. She's strongest in combat, but she can contribute to almost any scene. Sakuya's build in the tutorial is a much better example of what a new player should be aiming for. Players in such circumstances can find themselves like a hammer in search of a nail, trying to make every problem a fight in order to actually use their tools. Even if you had fun roleplaying her hilariously dysfunctional romances and inadvertantly abrasive personality, her contribution to the team would be zero outside of battle. But what would she do outside of a fight? Very little. Switch Sakuya's Investigation and Integrity investments to Resistance and War, swap her Perception and Wits and she'd absolutely be a stronger warrior. Having a mediocre response to every situation just guarantees you'll be outshone by your Circlemates in every scene, and likely trounced by the opposition.īut monomaniacal specialisation isn't much better. Making a jack-of-all-trades isn't useful or rewarding in Exalted.

Many of these ways will perform badly in play, and it's difficult to understand why without experience.įor your first character, I suggest building them very much like Sakuya - not a swordswoman/detective (unless that's what you want to play) - but with structurally similar investments. You have a lot of options when creating a character, and most character concepts can be expressed mechanically in multiple ways.
